Harrierfalcon’s z80 Programmer
My games, code snippets, etc.

Archive for the 'UTI-Related' Category

Metroid Pi nearing completion!

June 27, 2007

I know, I know. It’s been a while, and my signature percentage progress hasn’t gone anywhere. It’ll take a ~5 percent jump soon enough.
I will finish it by the end of this week. Now, whether or not this gives me the time to pack in the final large secret I want [...]

xPegz Beta!

April 4, 2007

The engine is done with about as little as lag as you can get! It runs satisfactorily fast, too. Check this:

Debugging and/or comments are greatly appreciated. Download the beta here.
All that’s left is making my own levels and maybe making use of all that open space in the sprite pic…

Brain leakage…

February 9, 2007

I have had my brain depleted of good game ideas. I have a few, but none are worth (at least, in my opinion) to work for.
But anyways, here some are:
–>Deflecxion
–>A Worms-type game
–>Orbox (just google it)
You guys have any ideas?

Pegz is Finished!

February 1, 2007

Ha ha! Pegz is finished and is the survivor of an unfortunate RAM Clear. It comes packed with 8 of my own levels, and the 15 Flash levels as well. Level Editor is perfect…not much more to say! Here’s a screen to get you hyped:

Deadline bumped!

January 31, 2007

The contest deadline has been bumped to January 31st. This is because of many people needing another day, me included .
Making progress with my Pegz levels. They seem challenging enough… it seems to me the most seemingly-simple levels make the most challenging ones

Pegz nearing completion…be ready on January 31st!

January 22, 2007

Yes, that’s right. January 31st is the deadline for my contest, and thus, Pegz. I have ported all the Flash levels, the engine is done, the level editor is perfect, so all that’s left is to include my own levels! Be prepared for 15 levels of uber-easy Pegz on January 31st! [...]

Pegs, ported to Basic!

January 19, 2007

Yes, that’s right. I’m porting the famous PuzzPack Pegs to Basic! Already I have created a level editor, which will allow the user to make his/her own custom levels. I have accomplished the engine before (so I know it is feasible), but I am rewriting it from scratch. To make your [...]

A Basic Contest!

January 13, 2007

I, in cooperation with IAmACalculator, am organizing a little Basic contest.
The rules are cited here:
http://www.unitedti.org/index.php?act=ST&f=4&t=6229&st=0